Version 1.21: Changes from Previous Versions CONTENTS: Technical Notes Bugs Fixed Gameplay Adjustments Enhancements / Feature Additions Paintkit Changes Sound Card Setup Changes Differences from Version 1.2 NOTE: This file is READ121.TXT in your NASCAR install directory. You can print it on your printer by typing "print read121.txt" after you return to the DOS prompt. TECHNICAL NOTES * Modem and direct connect players must both use the same version of the program (version 1.21). * Comm ports are now read from DOS, rather than assuming four specific port addresses. Diagnostic messages when a modem connection cannot be established have been improved. * Palette setting problems on some video cards should be fixed. * New sound drivers have been added to allow the use of IRQs higher than 7 with certain sound cards. BUGS FIXED * Computer opponents now suffer the same performance loss from damage as the player does. * Significant changes and fixes to yellow flags: * Initial caution condition is now indicated by a held yellow flag. When the player takes the yellow at the start/finish line, the yellow flag will wave. This was done to make it clearer when you've taken the yellow and are expected to slow down, stay behind the car in front, etc. * Eliminated cheat that allowed player(s) to enter a closed pit and then drive all the way to the front of the field without penalty. Now, when the "One Lap Until Green" message would normally appear, the player is given an "Entered Closed Pit" message and then told to fall behind the last car in line. This more closely follows the actual NASCAR rules. * Eliminated cheat that allowed player(s) to ignore the caution condition, speed past everyone including the pace car, enter the pits and then re-enter the track without penalty. The player will now receive a BLACK FLAG stop-and-go penalty for passing under the yellow if he enters the pit lane while being told to stay behind any other car. That means you have to be careful about getting too close behind the cars that aren't pitting. Generally, you are considered to have entered the pit at the point where the pit wall starts. It is the same determination that is used for pit speed limit checks. * A bug that caused crash-recovering cars to be improperly added into the caution line has been fixed. This accounted for most of the problems with cars running slowly on the track for no apparent reason. * Cars with pits on the back straight are now forced to pit after the cars whose pits are located on the front straight. * Some crashes between opponent cars would cause the computer to hang, sometimes leaving sound running with a black screen. * Computer opponents are much less likely to abort their pit stops (by heading for the pit lane, then deciding to stay out) when pitting under yellow. * Pacing speed is no longer affected by the Opponent Strength setting. * The pace car should no longer get blocked by wreckage under yellow. * Qualifying speeds for computer opponents are now more closely related to the Opponent Strength setting. (Note to advanced users: The RELS value in the TRACK.TXT files *no longer affects* qualifying speeds. This will eliminate the need to adjust BLAP whenever you change the RELS.) * Speeds of computer opponents at Talladega are now being affected more by the Opponent Strength setting. * In modem races, the Dialer's Best Lap will no longer become corrupted. If prior versions have already corrupted your record at a track, you may perform either of the following to fix it: * If you have the CD-ROM version of the program, you can copy the RECORDS.TXT file for that particular track to your installation on your hard drive: 1) Type "c:" 2) Type "cd \nascar\tracks" 3) Type "d:" 4) Type "cd \nascar\tracks" 5) Type "xcopy /s records.txt c:" NOTE: This procedure assumes that your installation was to the \NASCAR directory on your C drive and that your CD-ROM drive is D. NOTE: This procedure will overwrite any records you have set which were not corrupted. * If you have the floppy version or wish not to overwrite any records that were not corrupted, you can edit the RECORDS.TXT file for each track and delete all but the first two lines of the file. * The Dialer in a modem race will no longer be penalized for non-existent pit speed limit violations. This occurred mainly at Talladega. * Qualifying during modem play is now similar to single-player play, with a warmup lap followed by green and checkered flags. * The computer opponents will now race competitively if you are the polesitter. * The joystick calibration has been changed to allow pedals to be more reliably recognized in the Set Controls menus. GAMEPLAY ADJUSTMENTS * Damage realism has been enhanced for both player and computer opponent cars. With Damage On it is now much easier to damage a wheel or the engine. The front wheels are somewhat easier to damage than the rear wheels. We expect that this will cause some controversy as not everyone will agree with the new damage levels. However, with the damage levels in 1.0 and 1.1, it was quite easy for the player to run much faster laps by slamming into the walls instead of staying on the track. Impacts of 120mph or more resulted in mere sheetmetal damage. While not a major problem in single-player mode -- after all, if that's how you want to play, it's your game -- it turned out to be a severe problem in multi-player sessions where the only thing that matters is beating the other players. Rather than have a separate damage level for multiplayer, we felt it best to adjust the standard damage level to be more realistic. Note that this damage level is STILL not completely realistic, as in the real world impacts of as little as 10 or 15 mph can cause serious damage to a stock car. We decided to be a little more forgiving than that. We feel that the damage level in version 1.2 strikes an appropriate balance between realism and playability. You may find the change shocking at first, but we ask that you give yourself some time to adjust to it before passing judgment. * Grip levels have been increased at Darlington and Michigan. The original grip levels were set so that lap speeds would be closer to real-world speeds at those tracks. In practice this caused the grip to be so low that gameplay suffered and the computer opponents tended to behave poorly. Just think of these tracks as having been resurfaced. * Engine power on super-speedways has been reduced to a more realistic level. There are new Ace and Qual settings to match this change. * The drafting effect has been reduced to a more realistic level. You will be able to pick up a draft from farther back, but the maximum effect is much less. This makes passing much more of a challenge at Talladega. * Erratic weaving of cars in the pits has been significantly reduced. * Cars will no longer try to draft with lapped traffic at Talladega, including cars that they are about to put a lap down for the first time. * Pit stop times are now much more variable for both the player and the computer opponents. * The duration of caution periods on some tracks (notably Talladega and Watkins Glen) has been increased slightly. * New tires start at 120 degrees instead of the ambient air temperature. This more properly reflects the fact that black tires sitting in the sun on a hot track are hotter than air temperature. This also improves the grip on the first couple of corners. ENHANCEMENTS/FEATURE ADDITIONS * Pacing speed is now variable according to the track type. Half-mile ovals are paced at 40mph, one-mile ovals at 55mph, speedways (Atlanta, Darlington, etc.) at the original 70mph, super-speedways (Talladega) at 90mph, and road courses at 70mph. This ensures that cars are able to pit under yellow on the short tracks without losing a lap. * During Practice sessions, the actual lap speeds that the computer opponents are running on the track will be displayed in the F2 window. This will only occur in the Practice session prior to Qualifying. Warmup times (prior to Race session) are not displayed. * Computer opponents who have spun out but are able to continue will suffer a delay before recovering. * Computer opponents who are on the lead lap will choose to pit under a caution period only on the first lap that the pits are open. Cars that are 1 lap or more down must wait until the second lap to pit. This rule is not enforced on the player. * Computer opponents are now more active and slightly more aggressive. They are less likely to follow one another single-file lap after lap and will race amongst themselves more. They're also less likely to back off or move aside when you pull up next to them. They're no more likely to hit you, but they might not give you as much room as before. * In addition, the Aggressiveness values in the DRIVERS.TXT/DRIVERS2.TXT files now have a greater effect on the behavior of individual opponents. Drivers with high Aggressiveness ratings are more likely to cut you off or refuse to move off their chosen line. * During modem play, an elapsed time is now displayed indicating the length of the telephone call. * Auto-shifting and auto-braking may now be toggled on and off using keystrokes ALT-H and ALT-B, respectively, while driving. A message is flashed on the screen to indicate the new status after each toggle. PAINTKIT CHANGES * More fonts have been added to the paintkit. They may be accessed by clicking with the right mouse button on the Text Tool. Use the arrows to scroll through the fonts. * Exporting a .pcx file now includes both the decals and the underpaint colors of the exported car. This will make it easier to share car designs with friends and modem opponents. INSTALL/SOUND CARD SETUP CHANGES * The Setup program has been changed to include a sound card auto-detect program. This should make sound card setup easier. The new instructions are below. Automatic Sound Card Setup 1. From the C:\NASCAR> directory, type SETUP 2. Choose SETUP SOUND CARD -- AUTOMATIC to use the auto-detect function. 3. Select Continue with Automatic Sound Setup after reading notice. 4. If you receive a message that the autodetect failed, you will have to set up the sound card manually. Select Return to Main menu and see instructions below. 5. If you receive a message that detection was successful, select Accept Current Values and Proceed. 6. Digital Sound will be tested. You should hear Ned Jarrett's voice. 7. If you did not hear the voice, Select Test Digital Sound Again, or Return to Main Menu to set up the digital sound manually. 8. If you did hear the voice, select Proceed with Automatic Setup. 9. MIDI sound will be tested. You should hear music. 10. If you did not hear the music, Select Test MIDI Sound Again, or Return to Main Menu to set up the MIDI sound manually. Manual Sound Card Setup 1. Select Sound Card Setup -- Manual. 2. Select Change Digital Sound Card. 3. Select card from the list. 4. At About to Confirm Sound Card prompt, select Continue with confirmation to confirm that you have selected the correct card. Select Skip Confirmaiton to return to the Sound Card Selection Menu. 5. Select Accept Current Values, or Select any of the Change options to change the port address, IRQ or DMA. 6. Select Change MIDI Sound Card. 7. Select card from the list. 8. Enter the port address. 9. Select Test Digital Sound. Press Y if you hear sound and N if you do not hear sound. 10. Select Test MIDI Sound. Press Y if you hear music and N if you do not hear music. 11. Select Return to Main Menu when you are finished setting up the sound card. DIFFERENCES FROM VERSION 1.2 Version 1.21 incorporates revised modem routines designed to alleviate some problems with modem play in version 1.2. Specifically, these are: * The probability of high latency connections, and associated problems, should now be minimized. * The problem of NASCAR not being able to read COM ports on certain machines should now be fixed. * Resolution of the problem that prohibited NASCAR Racing from initializing the modem despite having an appropriate init string.